Article UI/UX

5 Principles UI/UX

18.22.00Hadeh Design

Infographic of 5 principles UI/UX
5 Principles UI/UX Infographic
Anything have principles, such as UI/UX Design. In this article, we should know "5 Principles UI/UX". What is that?  let's check it out:

1.  Design should focus on an experience


People don't always remember information presented, but they do remember what they feel.  Advertisers focus on selling to our hearts, so why shouldn't you?  As Geoffrey James, in an Inc.com article states, "[It] is not the information itself that is important, but the emotional effect that the information has on your audience."
This is why User Experience Design, or UX design, has become such an integral part of web and application work.  It should effectively weave together a combination of text, graphics, layout and interactive elements to ensure users have an experience, not just an informational view.

With all of the complexity and quantity of information we are swimming in, differentiation matters.  If you scan through today's interfaces, they incorporate more visuals, more story and more emotion to help convey why theymatter in the sea of competitors.  This brings us to our next point…

2.  People scan websites, they don't read them



Make your website scannable because users don't read websites the way they read other material.  Is it any wonder why the use of infographics has become standard fare for anyone looking to convey sets of data or instructions?  Research shows that "users switch from scanning to actually reading the copy when web content helps [them] focus on sections of interest." Case in point, you probably are not going to read this entire article, rather scan the headlines and dive in where you want to read further.  Making your interface scannable will make it simpler for today's audiences, which brings us to our next point…

3.  Users crave simplicity and clarity


It takes as little as 0.5 seconds for visitors to decide whether they are interested in a website or not, so be clear with what you want users to do.  Today's interfaces need 'preferred actions' to be as obvious as possible.  User's should not have to think about what you want them to do.  For example, it could mean focusing visual attention on one button vs. four on your home page. Consider what your web app or website can do to make it easy to use.   For example, a form can give default values most users would adhere to rather than giving every option available.   Part of design is designing for the majority of your users and letting extra functionality be discovered as needed (e.g. through hover controls) without delivering everything in your face.
A consistent design is actually simpler for users because it re-uses components, behaviors, colors, and aesthetic to reduce the need for users to rethink.  Users are already familiar with many of the components used throughout the web so complying with these patterns will make the system simpler and clearer to begin with, which brings us to our next point…


4. Know where to get creative and where to use common design patterns 

Be careful with innovating new UI patterns that are already commonly known patterns elsewhere. You don't want people to have to think too hard about where common elements are. Most interfaces should already be familiar to users. For example, links should look like links. Buttons should look like buttons. Login access is typically located in the upper right; logos and company names upper left. Getting too creative with common patterns is like saying, "Let me put the blinker for the car with the radio controls," rather than using the standard up/down stick on the left of the steering wheel. It might feel cool to do something non-traditional, but cool does not mean usable. Usability and creativity need to be balanced.

Navigation, URLs, and button placement should focus on usability first before design aesthetic. This is why its best practice to wireframe without design aesthetic to begin with to focus on layout first. Then you can focus on getting creative so the creativity is appreciated, which brings us to our next point…


5. Scrolling is often faster than paging

Today's websites are vertically longer, much longer than sites of old when designers thought everything needed to be above the fold. Take this example from Amazon that sells their new Kindle, if you print this page out, it is 17 pages long. While Amazon is unique and their practices as the world's leading ecommerce site are not best practice for everyone, just visit 10 modern company websites and you'll probably find the average printed page length to be 3 – 6+ pages. Back in 1997, Jakob Nielsen, a long time web usability expert, retracted the guideline to avoid scrolling web pages in order to let users focus on speed. He went on to say "scrolling beats paging" because its faster to scroll down than to click, which means longer pages can be better than just more pages. Today's web navigation is flatter as a result.

We often say "clicks are expensive in usability" but what we really mean is that clicks that require page refreshes are "expensive". People just don't click as much we design for. At the end of the day, most of us are looking for the easiest and fastest route to get what we need. Scrolling more vs. clicking again may help with that. The fact is, we're very fast at scanning a website (see #2) but the average website refresh is 6.5 seconds. What would you rather do? Click into 4 places that takes 27 seconds or quickly scan a longer home page in 5-10 seconds? Flicking and panning on our mobile and tablet devices has only strengthened our scrolling frequency.


Adapted from "7 Prinsip UI/UX" by Oky asha.

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